Devlog
- July 26, 2020 by Antarsoft#2d1l, #antarsoft, #arcade, #twodotsonelineHey everyone I'm very excited to say that "TwoDotsOneLine" is now out on GooglePlay https://play.google.com/store/apps/details?id=com.antarsoft.tdol 2D1L is an addictive fast-paced arcade game wh... Continue reading
- July 24, 2020 by Antarsoft#antarsoft, #2d1l, #twodotsoneline, #giveaway, #gbs, #gatherbuildsurviveHey everyone 2D1L is almost ready to be released, I'm planning on launching this mobile game with an in-game giveaway 3 Free copies of "GatherBuildSurvive" https://makeindies.itch.io/gbs The game has... Continue reading
- July 21, 2020 by Antarsoft#2d1l, #antarsoft, #arcade, #twodotsonelineHey The game is almost set to release apart from minor touches. Pre-register on Google Play to get it as soon it gets released... Continue reading
- July 18, 2020 by Antarsoft#2d1l, #antarsoft, #twodotsoneline, #arcadeHey, In this devlog you'll find: -Sound effects -Ambient music... Continue reading
- July 17, 2020 by Antarsoft#2d1l, #antarsoft, #twodotsonelineHey, 5 Power ups has been integrated into the game... Continue reading
- July 15, 2020 by Antarsoft#2d1l, #twodotsoneline, #antarsoft, #arcadeHey, Exciting things finished: -Different gameplay for each difficulty -Different design for each difficulty -Unlockable levels integrated... Continue reading
- July 14, 2020 by Antarsoft#antarsoft, #2d1l, #twodotsoneline-Enhanced collision system -Particle effects applied... Continue reading
- July 11, 2020 by Antarsoft#2d1l, #antarsoft, #twodotsonelineDifficulty integrated + background design Demo gameplay video!... Continue reading
- July 10, 2020 by Antarsoft#antarsoft, #tdol, #twodotsoneline, #arcadeHere we go: Hey everyone #TDO L is an arcade game where you create a line with your two fingers and need not to break it yet you need to collect and avoid elements. Buckle up and start breaking recor... Continue reading
- July 10, 2020 by Antarsoft#tdon, #antarsoft, #arcade, #unityHey everyone I've crossed the first milestone of the development by finishing the line rendering and collision mechanics. Next step : Level Design (Point spawn + obstacles)... Continue reading