Note about the upcoming update 0.2.0


Hey everyone , IdleNumbers is under massive changing at the moment and I wanna share with you the current changes and will explain the milestones in when I'll upload the 0.2.0 version on stores.
Here are the current changes:

  • Removed GooglePlay integration temporarily
  • Fixed income values increment
  • Fixed a bug where merging would stop spawning
  • Added confirmation before sacrifice
  • Updated the save/load system
  • Modified ad usage for doubling offline income
  • Auto spawn elements while offline
  • Updated records to the new system
  • Applied internal analytics

And I'm planning on testing and re-testing the game over and over to verify the numeric values to be realistically playable where it won't be too easy nor too hard and then it'll be tweaked upon feedback.

The main concept about the change is:

  • Tapping has been removed and it's now replaced with a timer for spawn
  • Spawned values are now Roman Numbers ( I, II, III, IV, V, VI... etc) and each one has the income of (5 to the power of the roman number's value) e.g : Element (III) will have income of 5^3= 125 and so on
  • Merging mechanics are still there and also sacrificing
  • The core income system has been totally changed cause the old one had a flaw and wasn't compatible enough to work on large numbers plus in mathematical functions
  • I had to remove GooglePlay integration for the mean time and will resume it after doing multiple updates cause it should be applied when the game is quite mature and stable.
  • The unfortunate thing that will happen -and yet is part of being early access- on the next big update is that the progress will be reset and you'll start fresh with all these core changes.

That's all for now please do send out your thoughts and suggestions in the comments

Thank you <3

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