Devlog 003
Hey all,
Today's update will be more art-sy.
Generally in the game you'll start in a specific city, small or large it's all depending on the difficulty of the game.
Each city will have a bunch of zones, and each zone will have partners and drivers.
So far the complexity of the game will be 80% on code and 20% visual, this could vary later on in the design and implementation.
But overall I want the visual to look appealing , catchy and simple, yet not very processing heavy.
These points directly correlate with my favourite type of 3D art "Low Poly"
Since I'm not a great designer, I found a great asset package in Unity Store that allows me to generate random cities with a beautifuly simple low-poly.
Here are two screenshots
Hope you're excited -I know I am-
That's it for this devlog,
See you all in the next one
Deliverex
Lead, Expand and Deliver
Status | In development |
Author | Antarsoft |
Genre | Simulation |
Tags | Casual, Indie, Low-poly, Unity |
More posts
- Devlog 007Sep 17, 2023
- Devlog 006Sep 11, 2023
- Devlog 005Sep 09, 2023
- Devlog 004Sep 08, 2023
- Devlog 002Sep 08, 2023
- Devlog 001Sep 08, 2023
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